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This wiki is dedicated to an ongoing community project to overhaul the Exalted roleplaying game system.

Overhaul Goals

    1. Overhaul Goals
    2. General
      1. Issues
      2. Proposed Solutions
    3. Attributes
      1. Issues
      2. Proposed Solutions
    4. Abilities
      1. Issues
      2. Proposed Solutions
    5. Other Stats
      1. Issues
      2. Proposed Solutions
    6. Combat
      1. Issues
      2. Proposed Solutions
    7. Social Combat
      1. Issues
      2. Proposed Solutions
    8. Other Systems
      1. Issues
      2. Proposed Solutions
    9. Charms
      1. Issues
      2. Proposed Solutions
    10. Sorcery
      1. Issues
      2. Proposed Solutions
    11. Other
      1. Issues
      2. Proposed Solutions

General

Issues

There is a lack of explicit theme intent, which hampers charm development

Proposed Solutions

Explicit theme intent

Dice probability spreadsheet
https://spreadsheets.google.com/pub?key=pVBtqyzkQXzD8gPLUulQ2Wg

Attributes

Issues

Appearance is weird
Dex is too good
Not a clear enough distinction between Wits and Perception

Proposed Solutions

Modified nWoD Attributes Proposal

Abilities

Issues

Thrown, Dodge and Ride are too specific
Socialize, Lore and Occult are muddled and too broad
Ride, Thrown and Socialize are under-utilized
Linguistics is weird

Proposed Solutions

Reduced Abilities Proposal
Modified Abilities Proposal
Ability Listing For Rebalanced Successes

Other Stats

Issues

Virtues are overly complex for what they do

The <=5 and >5 Essence breakdown is not fine-grained enough

Proposed Solutions

Players select either a Virtue and a Vice from a list like nWoD though expanded or they select a Virtue and have it be Tainted.
Tainted means that it is taken to such an extreme that it is not what we the audience would call good, or that it is the dark mirror of the Virtue but still viewed like the normal Virtue by the character.
Both Stalker's Prophet and Ben's Compassionate Corona have Tainted Compassion for example.

Tiers of Essence
Essence 2-3 Exalted
Essence 4-5 Potent Exalted
Essence 6-7 Elder Exalted
Essence 8-9 Ancient Exalted

These jive with the breaks in needed lifespan & training time

Each higher tier of exalt should be a challenge for a full circle of the next lower tier, +/- gear, preparation etc.
This would be accomplished by Charm minimums and Charms that change affect based on Tier
This is a little like the Scion Legend levels, but with more little steps (2 per tier) and less big jumps (4 tiers instead of 9)

Combat

Issues

Proposed Solutions

Health Track Proposal
Provide a fashion to speed combat along like one can do by just rolling off some stuff like when you just roll Charisma + Expression rather than doing Social Combat

Social Combat

Issues

Proposed Solutions

Unified Conflict Proposal

Other Systems

Issues

Needed successes are not in line with successes needed in Combat
Time scale is not clear

Proposed Solutions

Time And Success Rebalance Proposal
Rebalance needed successes around the actual dice pools that people have
Be clear on time scale and how many successes to lower the time scale

Charms

Issues

Proposed Solutions

Sorcery

Issues

Proposed Solutions

Other

Issues

Proposed Solutions

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